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Yeah, the update just didn't work at first because Visual Studio seems to lock DLLs. I can't update any plugins without closing VS first.
Yeah it happens on Win10 x64, I'll check the plugin version again and send you a sample if it still happens on the latest version.
Hey there - I have a little problem.
I have a folder that contains some localization files with non-standard characters in their filenames....
I keep getting an error:
"A multisampled texture being bound to a non-multisampled sampler. Disabling in order to avoid undefined behavior....
I only use it on Windows (x86_64).
I have a problem with decompressing 7z archives.
With some archives, it works, but with others, only a few files are extracted, with...
Very impressed by this, will most likely buy it soon :)
Good to hear that it works fine with Odin.
Woah this sounds really interesting! Looking forward to that.
Shadow volumes have always impressed me, really interesting technique. Might give this a shot soon!
I don't know what the point of this spam thread is.
Unity is NOT going to change anything. So quit whining and just accept it.
Both kinda look like it's just direct lighting with ambient light on top of it.
There's no visible light bouncing and everything looks really flat :/
Uh the image you posted doesn't seem to have GI at all?
Still quite a hassle.
Well, it hasn't been updated in over a year...
Actually I just grabbed the latest files from the repo, the error doesn't appear anymore but the GI itself still doesn't work, there are only...
Doesn't seem to work. Unity 2018.2, fresh project, using the included test scene.
Getting this error:
It's just washed out when SEGI is enabled in your demo scene... any ideas?
It might not be your only problem, but you should keep in mind that impostors are not made to be used on such a low distance, they should be...
Well, Bakery doesn't have any kind of real-time preview, so a video would just show the progress bar.
EDIT: Apprently the asset store is just having problems, I can view it now