A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
The baked data was not used, but the raw mesh data was used
first problem: before: outputVertexNormal = vertexNormal; after: outputVertexNormal = GetAnimatedMeshNormal( vertexNormal,...
before: [ATTACH] after: [ATTACH] That solves the problem,code in MeshAnimator-URP-SimpleLitForwardPass.hlsl and...
I found a mistake -- error normal data,and I handled it this way [ATTACH]