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I had the same problem (MacBook + android device) - helped change the path to the SDK installed by Android studio and restart unity3d (there was...
thanks, great job
for the basis we took this asset (Desert Village 3):
Thanks for the feedback, yes we have now launched into the softlaunch on the webgl version in the russian social platform (vk.com), but the main...
Hi, for the physics of tank movement, we used this :
step 16: dynamic obstacles
step 17: map "Lost Temple"
step 18: mobile control
step 19: aim system (webgl version)...
step 11: destruction of buildings
step 12: first iteration ai path finding
step 13: OBT version
step 14: lightmap, tank...
step 6: choice of abilities
step 7: ability to restore health
step 8: ability to double damage
step 9: ability to...
Hello, we are doing a small project for mobile devices and webgl, will be happy to feedback :)
Unity3d + uNet + Photon Cloud + AssetStore
This works for webgl, but the synchronization of the situation leaves much to be desired - perhaps this is due to extrapolation (webgl does not...
Great job - then I'm your client and a fan :)
It seems like a great asset, how are things with the support of the webgl platform? (UFPS has problems with this).
(также очень радует...
step 21 : capture the points - network sync
step 20 : capture the points - basic mechanics
step 19 : Mechanoid game - visual mechanics of upgrades
step 18 : gameplay loop in battle
string mapName = "test";
var allRooms = PhotonNetwork.GetRoomList();
var aviableRooms = allRooms.ToList().FindAll(f => f.MaxPlayers >...
step 17 : bots AI - switch master client
step 16 : bots AI - network sync
step 15 : bots AI : deathmatch