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I think this will help you:
Thank you for moving it @Adam-Mechtley! bump as well!
The issues reappeared after updating to latest Entities version. The strange thing is now if I have Burst enabled I get the error once and then it...
Since updating to 0.5.0 material colors look different and they are not the same in Scene View and Play Mode.
I have a brownish simple material...
Modifying the Mono to the below setup seems to have solved the error. Used the code from the samples :) Thank you again!
Same error pops up.
As for the samples ... it's a bit confusing. What I see different is that it disposes all systems as...
Did the following modifications:
Also thank you for helping me with this :)
I added the [UpdateAfter(typeof(ExportPhysicsWorld))] after the [DisableAutoCreation] tag and I get the same error
I have a simple system that deletes all entities and changes the scene and it used to work as expected however lately (if I trace it correctly is...
Thank you, that solved it
I have a system for collecting player input from mouse, perform a raycast on a plane and store the hit position in a component for later...
Looking forward for threads and game :D
Try this; worked for me
protected override void OnUpdate()
When are we going to get the samples updated to use the new SystemBase class? The samples are still using the old classes that are going to be...
Thank you @Rory_Havok !
Is there a reason why we are not getting this as an out of the box method of changing the Geometry as we can for Sphere...
The component with dynamic buffer is called Dynamic Buffer and you can read about it here:...
I am using a logic along the following lines.
1. have a system that takes player input, runs some calculations to see the area the clicks/drags...
Is there any way possible to modify a Quad Polygon Collider to get the similar behavior from the 'ChangeSphereColliderRadius' Physics...
For 1. you have to option to use an Entity Query + the CalculateEntityCount()
My use case is the following:
1. I do a ray cast on mouse down (wasPressedThisFrame) checking my physics entity (Physics Body, Physics...