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No, no no. This is not a solution. This is a different feature. Interactable is related to Disabled on Selectables. There is a difference between...
@Gregoryl It is NOT fixed in CM 2.6.1. For those needing a workaround, you get the same functionality if you use the animator to enable the...
@Gregoryl And where are you with this? Blocked by the issue currently. I'm using an animator with static (non-animated) states that just have a...
@runevision We are in 2019.2.7f1 and the prefab system is ruining my life in the UI. Thanks to a decision made early on to make entire menus...
@Stephan_B This is still happening for me with the latest package. 2.1.0 preview.8
This is not even true. Curious what you think you saw working. If you add Aspect Ratio Fitter to a sliced image, the image will not stretch. It is...
Sorry, the assertion that we know "all known characters" in a given game is silly. If you've worked on any large scale social mobile title, you...
@Stephan_B We could use a better tutorial. Answers so far address the needs of Indie developers, not full-scale international launches of fully...
Same here!
It is not fixed in 2019.
This bug is back in 2019. Please fix PERMANENTLY. Blocked by this simple request to randomize images on a sheet, guys. Years.
This does not work.
No one gives a crap about any of this until you fix CAMERA STACKING!!!!
There are lots of packages. But honestly, at the studios where I've worked, they don't want us importing a ton of 3rd-party stuff. It's a mess to...
Since this is an artist tool used in layout, it would be really nice if you could provide a set of shaders based on the default UI shader that...
@phil_lira Listen, this just eliminated my entire UI workflow. I have been using multiple cameras for UI since 2014, building complex UI like...
Same here. Please fix! This is a bug in an ancient tool. Why would this change???
Dividing Screen.height/Screen.width equals 0 when running in the editor. Is there a way to get this working while working in Editor, so you can...
I cannot find this script anywhere in my project. Where is it and what exactly is it called?