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Oh. Ok,.. but my goodness. I think there should br a simple api that accepts either relative distance of 0 to 1 or absolute distance and return...
Yeah we need outline for bitmap font.
Oh man.. this is still not implemented..
Ok, fair enough, but I think there should be an option to use TF for relative mode or absolute mode like 0-1. Sure, we can just use absolute mode...
Humm, also, for spline controller to be relative, if I have Rectangle, I want 0.25 meaning 1/4 position along the total path distance, not each...
How can I get a point info along the spline ? Not the control points, but interpolated position info etc, along the curve.
@Venkify, I would very very much like to find out as well.
I think I have the same problem, is this issue been fixed and released?
Also, is there any way to force update mesh building and adjusting its...
ScreenToWorldPoint seems to give wrong result if Scene view is open.
The exactly the same code like :
I landed up deleting the prefab from the scene and replaced it lost some references but oh well...
I wonder about this every day... we need official guide on how to go about achieving best possible drawcall optimization for : URP, URP 2DRenderer
Development of 2Drenderer is.... so painfully slow..T.T
Oh. I see. I wonder when URP package update happens... as it does not seem to happen as often as beta
Thanks will give a go!
Thanks B13 it is then!
Fix for the issue is set to be for URP 12 and 11. But is there any eta on it?
Also please check for the reverse case. If rendering fps is higher than the animaton fps, it needs to wait to play the next frame.
Yes that seems to be right!
I can give a test !
Humm.. your video does show low fps, but the animation itself also looks like it is running slow motion. Can you test it with animation clip fps...
We have some major problem with the animation system.
When you author animation at say 60fps, and have the playrate like 2 or 3 times and...