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Thanks for reply that solved my problem by unticking static cause im creating cartoon animations and dont need static
Now i have another problem...
Hi and good job about the shader
I have a problem and that is when i use the shader for almost all of my scene assetst and using lights on them...
Hi there any timeline support with this asset?
Playable track to drag and drop videos in timeline to scrub and playback?
Hey you mean avrpro has timeline track by default?
Drag and drop video track in unity timeline i mean
Somehow lipsyncpro component throw this error and nothing work,as you can see theres nothing in the inspector under the lipsync pro component...
Is it possible to have eyebrow movements in performance capture?
I mean more control over face using this system
Maybe some emotion...
Hey and thanks for helping out
And yes a discord would be so great
So im waiting for the discord link here
You have your first customer here btw
Waiting for it
And if its possible just tag the cost in email for me
Hey and thanks for response,i already saw it in your website and sent an email just about a minute ago
Im really excited about it
Hi @jamieniman one question
Is puppet3d capable of creating rigs right insid unity?
What about facial rigs?
Hey there everyone one qurstion abut uma,is it capable of rigging prebuild characters from another software?
Or it is using its own characters?...
Ok now the problem is i coded freelook to use my joystick as input but now in a generic type of virtual camera theres no m_Xaxis.value
So how am i...
Will try these
Heres my inspector and also i didnt found any setting for maybe having a single rig?
Theres always 3 and i dont want the y value at...
Hey there every one
After updating my cinemachine theres a wiered behaviour in my camera
You can see what a perfect alligned shots looks like in...
Hey i already achieved it with exactly targetgroups but a bit diffrenet than your method
I added character and a transform as the second one for...
Hi @LaneMax and so much thanks for this great package,is it possible to simulate water volumes with buoyancy using your tool?
Thanks in advance
I wonder how can i add a point of interest to the current virtual camera when i enter on a trigger
The scenario is very straightforward...
I just want to set specific bools to true on touch began and false on touch end but as i mentioned in predifined areas.