A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
on line 10, the midle term "i < mesh.triangles.Length;" is evaluated every loop to see if it should terminate the loop
mesh.triangles returns a...
yes.... it must not be spelled wrong
You missed my hint
"start" is not "Start"
IF you're using Visual Studio, it should be indicating this problem to you:
start is not Start
That threads diagram is wrong, face verts look something like
0 1 2 3,
4 5 8 9,
6 7 10 11,
12 13 14 15,
16 17 18 19,
20 21 22 23
Dont know why...
If it's not a rigidbody, it will never sleep
Heres a thread from 7 years ago where I posted some code for getting points on a parabola...
When you ROTATE the parent, the child MOVES position, because the child had an offset from the parent
2.25 is the difference between .75 and -1.5...
If you dont care about performance, just GetPixels, compare alpha < threshold to get a point cloud, then calculate a concave hull.
It's 'Simple' kek
Marching cubes is not really the approach you want to use for creating terrain from a heightmap (generated from perlin)
Marching cubes is...
Your code, tested exactly as posted, works fine:
public class test : MonoBehaviour
public float gravity = -12;
That would be my guess also, As a public string, it could have been set to "0" in inspector
A Null (empty) string should never read as "0"
You need to show us what is happening in "AstronautFunctions", "Destination" is too simple to be the source of this 'error'
Ya reeeealy want to work with a zero index system, it makes the maths so much simpler.
keep it zero index when working internally with the maths,...
You can reapint the sceneviews
maybe at the end of your Editorwindows' onGUI...
If it is just ABC and D, you'll be using modulus and integer division
But then... "ddd" should equal 63 ( 63 in base 4 is "333"; you could just do...
https://docs.unity3d.com/ScriptReference/Transform-localEulerAngles.html Again, check Capitals
Your IDE should be prompting you with correct...
Documentation no longer contains ANY reference material for UnityScript ('JS')
You will will find it MUCH harder to try using js without it. Push...
Line 22, you want to GetInt, not SetInt