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Thanks. It works now in package manager too. However had to remove the package several times from the
Thanks for the 2020.2 HDRP update. The package manager shows me
Version 1.0.9 - December 29, 2020
but if i download there is only the
Hi. Found this and for the case you did not know i leave it here.
Starting around 1:58:00
Have a look on gemoetry shader grass implementation
Sample #04 – Grass Wind
we preparing the switch to HDRP (DX11) and HDRP + DXR(DX12).
Do you have an ETA for AVPro DX12?
I did an fast test in Unity...
Probably you have some tips or motivation to create more cloud control and presets like this....
Read Dead Redemption 2 PC has some great...
For test, cloud layer is under the ocean surface here.
To reproduce in a 5min setup ,i only attached an oecean renderer...
Thanks for looking into.
I got some nice reults so far....
i have integrated an VRIK Charakter in an driving car interieur.
He snaps to
Do you have enabled MotionVector Debug Rendering to see if they are ok?
I am pretty sure that standard shader implementation is not working for...
some of my find out regarding surface lighting....
you have a grass ground texture and a lightmap.... perfect combination is bring this both...
That´s great. Then i will do an deep dive.
Hey. Do you use Alpha to Coverage in Grass Forward Rendering?
I did a fast test with different MSAA values but it seems to make no difference....
I checked again in
on fresh 3D projects.
Same Format Exeption
occurs after hitting Render.
The render window...
There is attached Unity 2018_3_2f1 error on every testscene.
Do you have an solution?
are there some UI layering news vor SP VR?
It's really needed in our scenario.
Hope you find a way to bring same extension to monocopic too.
i have following problem:
Build.exe is connecting fine
Second instance (here Unity) is hanging in ConnectedtoMaster state....
has anyone an idea how to avoid TAA smearing on uv planes with
* movie texture .
Here displays in a car who videos and ui ´s are...
It s a solid free solution and would complete your scenario...
I really like the concept and congratulation for this clean start.
some ideas from my side
* could you make an tutorial for touch (e.g.an...