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The code is not compatible with job system,You can use physicsscene in main thread only.
The option "Compare return value" for State transition(Condition) block in state graph is not available:
Is there update regards sample projects.
I can't use WaitForSecond or other Coroutine node inside state graph but still work in play mode.
Maybe you can use custom TerminationPrecondition. to imp terminations condition and set globel variable indcateing which terminations condition...
The following graph should produce the following code:
#pragma warning disable
i try to do simple test in unity(2020.2 b10)
the following error show :
I will try do implement outline effect as following(need further optimization):
Render outline object in another RT(R16F|,init :0) where output...
Any progress to share for new release.
So you to going to draw mesh twice.
First time draw mesh to set stencil buffet to one .
Second draw mesh with shift vertex position along normal...
Most this of future related to UI and usage in single screen.
1- add shortcut key to show/hide Unode Inspection windows and...
another 2 years
I just bought uNode yesterday. i was waiting for DOTS VS or BOLT 2 for long time.I cant wait for another 2 years.
if things will take long time to develop ,maybe is better to continue developing DOTS VS. Most people will use Bolt for 2 month then will start...