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Life saver !
Is this somewhat automatic or do I need to do something else aside from just updating it
Any update on this
Would it be best to delete the whole hd road folder and then import the new package?
As long as it's updated soonish I can wait. I'm using your HD Road pack
With HDRP is their an easy way to make the road less reflective ? Right now it feels like I'm driving on a mirror
I moved some files around for my project and now I'm getting this error when I leave motion blur on
With your API example, couldn't I just modify that to add grid points instead ?
Maybe I'm missing something, but I get the road generated, but theirs's no city .
Any way to make multiple cities in the same scene, I suppose I could just make them in separate scenes and then load them all in async
Cool, while I'm here how do I generate the city on both sides of the road ?
I can't stress how awesome your tool is !!
So do I need to use your updated code , and wait for the new package ?
AWESOME Support and awesome product, got it working
I am running into a bit of an issue with my script though , looks like I get this error...
Do you have a version number anywhere in the code base itself ?
Can I email you my invoice number and get the package. I'm really hyped to get...
On your January 07 release, Unity 2020.2.1f1 and when I click and the terrain tag is set nothing happens.
Nope, works great, wanted to check here before trying it out though.
Awesome asset that isn't bad on performance !!!
Any word on this supporting HDRP version 10.2.2
Yep, it's working now !
Last question( for now) , anyway to automatically remove Gaia Gameobject spawns along with trees
Here's a cleaner screenshot .
Looks like the settings I need are in UV tiling and subsections
Anyway to not stretch out the road textures like this when you have a higher road width ?