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Could you please tell us what is the difference between Agent Types radius and Bake agent radius?
Because clearly all my...
Yes, my email and asked to be contacted for further questions or feedbacks.
Also we would like to have news about the public Graphics repo, the reason why it was archived/set to private and if it has...
Starting the survey.
Thanks for hearing us out.
PS: I will share it on social media.
[EDIT] Done and also shared on my social sites.
Feel free to...
When you are as big as Unity, you don't need to care about profit, what you need to care is about growing and having more users.
Exactly, add more value to Unity services.
Unity has become way too big, they need to keep growing and to grow they need to add value to the...
First assumption (more realistic):
- Allow source access (to all/some repositories such as Graphics) to Enterprise/Pro licensees
To confirm that making a prefab variant of the mesh solved the issue. I had to redo my character setup (script, references, attachments, anchor,...
Silly me, I'll check if that solves the issue.
As you can see in this video, after re-exporting the skinned mesh, the mesh instance in the scene updates correctly (because is...
I have the same problem but on prefabs. The skinnedmesh prefab seems to store it's own weight tables/indexes independently from the...
Beautiful and Inspiring! Would you mind also posting the video to our discord Showcase channel? :)
I still don't know why I don't get notifications when I get messages on the forums. Hence why i prefer discord. :|
SRP is coming later...
- Overall improvements to quality and performance
- Screen space blue noise and dithering algorithms
- Frustum Shadows (covers both...
If you can afford sampling the depth buffer twice ok.
You don't need any other screen space shadows, FrustumShadows can do both (far and close), reduce the Start distance to also get close up...
If you rise the SHADOW_SOFTNESS while keeping PCSS_SOFTNESS intact it will spread the blockersearch sampling and create white noise, the...
HDRP has decent shadows but NGSS provides more ways to improve the look and quality of shadows while being relatively faster in most cases.
Hi, yes rise the amount of test sampling (from 16 to something around 32). It should start to go away.
Also is important to import your...