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"Ghosting" - I mean an "invisible" shader, using Colormask 0, writing to stencil buffer only.
The "RenderObjects" feature let's you to render the...
I am getting exactly the same as Stack trace #1 from Unity 2020.1.3.
and exactly the same as here as Stack trace #2
Inside the shader used in DrawRenderersCustomPass:
void GetSurfaceAndBuiltinData(FragInputs fragInputs, float3 viewDirection, inout...
I just mean these circular matt areas about 1.5 cm diameter on both hand controllers. What are they for?
Thank you for making good asset with advantages over the Unity builtin culling system.
Are there any limitations regarding the culling areas?Can...
You can find this solution in this asset: https://assetstore.unity.com/packages/vfx/shaders/crosssection-93478, but with a special support for the...
I am just considering publishing an utility app, where user will be able to record his work or take pictures of it. This will be a free app, but I...
Has anyone managed to get to work this BNG VR Framework with the touch pad on Oculus Quest2?
I have added the touch pads input to the default...
Means if now it looks like that:
And you like to get it to look like that :
On the first image you have separate material...
No it needs to be a cross-section shader.
Do you mean any specific shader?
I have a similar problem with
on textures picked from Android gallery.
I would just like to...
Still having the same issue in various Unity versions, including 2020.x.x.
A fix is to close and reopen the project.
Is that included? I can't see.
What if I need an InputField? Is it supported in any way in this asset?
It could also be useful to add a rubber to the other end of 3D marker.
The update was accepted by the AssetStore.
Everything is updated to Unity 2020.2.2, URP 10.2.2 and HDRP 10.2.2 now.
I couldn't get to work my project in Unity 2019.4.19., after update to 1.61, until I have removed ScreenFader from the XR Rig prefab.
- in case of coded shaders you can use the method from here:
- just get the...
So you can not use a pass from a different shader with just stencils added to it?
[ATTACH] [ATTACH] A support for post processing effects is also included in the package.
A demo scene with crossSection asset used together with...
I have a Shader Graph material.
The properties include color with _EmissionColor reference name.
When in URP - I can manipulate its value, either...