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How can I create dynamic shadows (character and lamps) like Guacamelee Super Turbo Championship Edition?
Do you think that the camera is...
Thank U, I'll show U the game when this stay in a most advanced level.
I founded the origin of my problem, and this consist is that the rays cast...
System.Type test= Types.GetType("UnityEngine.BoxCollider2D","UnityEngine");
thank you, I'll wait for the patch.
do you have the issue tracker link to check the advances about the problem?
@MelvMay sorry, this is the correct video.
My problem is that when i collide from the front some times the edge collider stop my character, and...
Hi, I have a platform with a edge collider and the platform effector with one way attribute on.
When the character collides with the platform...
This is not a priority for me. I'll wait for new releases.
But this works well on older versions of your engine.
I think it stopped working when you changed prime31's code.
I'm building a one way platform using "platform effector 2D", this works perfect jumping from down to the top of the platform, and when the...
Hi @reuno, i need to simulate house stairs, for that I created a game object with an edge collider and assign the onewayplatform layer.
I can't found the post that you're talking. There is a solution for this problem?
Hi @reuno I have a macbook pro and when I run the demos scenarios my laptop crashes.
Looking for the possible problem, I found that is the...
Hi @reuno , your controller have a bug when climbing from left to right, if the player climb the same object from right to left doesn't have the...
How can i detect the collision side using your controller class?
@reuno good job with the 1.3 version.
Do u have some ideas how can a create a enemy that i can destroy jumping over the head like mario games?
Hi @reuno, when U change of level, the player and GameManager objects are destroyed, is U want keep some properties (eg coins, bullets, points)...
Hi, @reuno maybe is a good idea change the private varibles for protetec, because if I want to inherit some class (eg Player).
Hi, on the player script prefab, you should check if the values are null. Somebody probably wasn't use particles or weapons, etc...
How can I make that a sprite use the lights and the fog of unity to create a maze atmosphere? I want to hide the sprites that are under the fog.
Is the website down?