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Lighting data and nav mesh data files automatically get placed in a scene's data folder. The same should happen for terrain data files made in...
having the same issue
I cant access any feature with the Dashboard
Issue is tracked here:...
Tested in 2020.1.4f1, 2019.4.9 (LTS)
STEPS TO REPRODUCE:
1. Create a new project with the blank standard 3d template (to reduce other factors)....
My dirty and wasteful work around is to run Cursor.visible = false; every frame.
EDIT: This method is very flaky and suddenly stopped working.
Still having this issue in 2020.1.4f with the new input system 1.0.0
Re-importing hasn't worked for me.
Having this issue too.
Same issue after switching to Vulkan rendering!
GTX 1060 6gb
Ryzen 5 1600
this is still broken in 2020, what the h*ck
The boolean tool seems to have been in "experimental" forever. When will Unity ever finish this part of ProBuilder, more so, when will Unity...
Having the same issue, and my project is on a M.2 SSD.
Ryzen 5 1600k
GTX 1060 6GB
Never had this issue with 2018, but I'm dealing with...
Having this issue on 2019.4.4f1 too.
I've seen so many posts about this on Google, and none have a comprehensive answer!
Tools > ProBuilder > Repair > Rebuild Shared Indexes Cache does seem to fix it, but honestly that function should be run when 'Merge objects" is...
Issue: Merging objects cause meshes to become ineditable.
Unity version: 2018.4.21f1
ProBuilder version: 4.2.3
Steps to reproduce:
it's frankly embarrassing that there isn't a solution implemented by unity yet.
Having the same issue! Cant alter any face, edge, or vert since merging my objects.
No amount of using the repair options, or resetting probuilder...