# Search Results

1. Post

### Feedback Is it possible for a solo developer to create a multiplayer game?

Most of your questions are such basics, that you can find tons of answers to each. Have you tried look into answers for any of your questions...
Post by: Antypodish, Apr 18, 2020 in forum: General Discussion
2. Post

### Multiplying a quaternion "orientation" by a quaternion "rotation (delta)"

I see what you and @GoesTo11 try to convey. So I decided to look into Unity.mathematics libraries, looking specifically for multiplication...
Post by: Antypodish, Apr 18, 2020 in forum: General Discussion
3. Post

### Multiplying a quaternion "orientation" by a quaternion "rotation (delta)"

I could probably agree, if my 7 DOF manipulators wouldn't work, or other Unity scripts :) So no, it is not necessary for that approach. Never...
Post by: Antypodish, Apr 18, 2020 in forum: General Discussion
4. Post

### Multiplying a quaternion "orientation" by a quaternion "rotation (delta)"

It isn't just four numbers. It is quaternion representation, where xyzw are coefficients. Don't get confused with xyz angles either. When using...
Post by: Antypodish, Apr 18, 2020 in forum: General Discussion
5. Post

### Multiplying a quaternion "orientation" by a quaternion "rotation (delta)"

@GoesTo11, @neginfinity Unity represents quaternion as Quadruple Notation, which I believe it is correct name (someone correct me if I am wrong)....
Post by: Antypodish, Apr 17, 2020 in forum: General Discussion
6. Post

### Multiplying a quaternion "orientation" by a quaternion "rotation (delta)"

In fact it isn't. In principles newEndPosition = rotation * someVector ; // i.e. vector as length of the arm. so if rotation as quaternion, is...
Post by: Antypodish, Apr 17, 2020 in forum: General Discussion
7. Post

### Do games developers fake percentages?

Faking % of what exactly?
Post by: Antypodish, Apr 17, 2020 in forum: General Discussion
8. Post

### Multiplying a quaternion "orientation" by a quaternion "rotation (delta)"

Yep. That knowledge can be useful. But are not required for using in Unity. I wrote in past quaternions using matrices, for 7 joints manipulator....
Post by: Antypodish, Apr 17, 2020 in forum: General Discussion
9. Post

### Is unity web site hacked?

I am now :) On side note, even Epic is on the list.
Post by: Antypodish, Apr 17, 2020 in forum: General Discussion
10. Post

### Multiplying a quaternion "orientation" by a quaternion "rotation (delta)"

@godfreyidk as already mentioned, the article is badly written. Or at least badly worded. I suggest read few different articles, to get better...
Post by: Antypodish, Apr 17, 2020 in forum: General Discussion
11. Post

### Is unity web site hacked?

Nope. It suggests, your credentials were enough trivial to hack.
Post by: Antypodish, Apr 17, 2020 in forum: General Discussion
12. Post

### Multiplying a quaternion "orientation" by a quaternion "rotation (delta)"

Most likely what it means is, that you want find local reference, in respect to given point. Basically, consider some x axis in this example....
Post by: Antypodish, Apr 16, 2020 in forum: General Discussion
13. Post

### How can i get entities' component data in jobs, if this entity not in query

In your case like var jobData = new JobData { cells = WorldSystem._cells, concurrentBuffer =...
Post by: Antypodish, Apr 16, 2020 in forum: Data Oriented Technology Stack
14. Post

### How can i get entities' component data in jobs, if this entity not in query

Oki. Did you try Use GetComponentDataFromEntity <MyComponent> () ; or GetBufferFromEntity <MyBufferData> () ; ? You can use them in parallel and...
Post by: Antypodish, Apr 16, 2020 in forum: Data Oriented Technology Stack
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