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What it looks like:
What it should be with "correct rotation":
Ok, i misunderstood what's the problem.
The problem is that "correct rotation" not taken into account in bakery→skybox shader
Bakery is awesome!
I got minor issues with skylight rotation.. sry)
When i use cubemap in background, reflection probes .. etc, i got 0° cubemap...
Okay, thank you.
Hm. I get that...
Can't figure out acceptable workaround for this problem..
How about some sort of checkbox in skylight...
I find it strange that skylight rotation act in opposite direction.
It's also make it realy frustrating to setup skylight+directional light...
Got a issue with atlas packing.
Using LightMapGroupSelector and atlas packing work like this(with auto-atlasing and TexelsPerUnit=1, got near same...
First of all, realy great tool. Just wow! Many wow!
Have a realy wierd question here.
In our workflow we modified lightmaps with some sort of...