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got it to work, apparently the script vert limit is less than the import limit. reducing the original model to be under 64k verts fixed it
Working pretty good for us so far! we added flatten which is great. also specify a position option to use when u want to displace from a point...
looks like a good bit of depreciated code is being used. seeing this spam:
Failed to find method GradientField in type...
Getting these warnings in v: 2019.1.10f1
Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushModePrefab.cs(249,23): warning CS0618:...
Cool! would be great to have this as an option or maybe be able to assign a position to displace from?
ill be sure and post some pics when we r...
in case anyone cares change line 99 in z_BrushModeRaiseLower.cs to:
n = hit.position - new Vector3(0,0,0);//normalLookup[index];
Hi, I would like to use polybrush to work on a sphere but want to displace from center or vector3(0,0,0)
only options i see are planar or vertex...
I have a list of images created in my app that i would like to be able to export as a shareable movie.
I have seen apps that do this but would...
More. Better late than never!
I am making a small paint program and am using read pixels to do a screenshot to bake the image.
The problem I am running into on iOS is that the...
got it. i made the list this way:
var sections = new List.<TronTrailSection>();
i fixed most of the errors.
I am stuck on how to fix these as i am not sure how the class TronTrailSection is being applied
BCE0019: 'point' is...
Thanks. i tried this but now there are many more errors.
//private var sections = new Array();...
BCE0019: 'point' is not a member of 'Object'.
works fine in desktop mode. not for iOS
not sure what do to fix.
Generates a trail that is...
am i doing something wrong? all of these script fail at the first use of the variable x.
cant get into how im using it. really just need help with the subject at hand
I also noticed that the start color and end color are actually top edge and bottom edge color.
if that were working correctly i bet i could figure...
no collision. just simple start and end width
that is what i want this , and the extruded mesh script, to do. :)
the trail renderer does the "always face the camera" thing. these scripts...