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in the Unity community.
Settings for that does not help. You can't access the settings, because the error comes up before that. the Share button is grayed out.
When I build a Windows app in 2020.2.1f1, my file names are appended with extra characters.
I have no idea what to do about this....
Thank you Kurt, that was solid advice.
I ended up writing a editor that points to the SO, then I used GameObject.Find to track down the parts I...
I have a game where NPC characters start at different locations and rotations in the game.
I want to be able to move them around the level,...
Thank you, that is perfect! All I needed was a foot in the door :)
I want to be able to accept files if the user drags them onto my game's window, at runtime. Is there a way to do that in...
Is there any way to zero out whatever could be causing this orientation issue?
I do not have PuppetMaster. Should I get that?
It's certainly possible. The body is fully at rest though, the body parts are just slightly facing the wrong directions.
Is there a way for me to zero out all of the physics, like a reset of some kind?
Right now my character can get to a point where, after moving...
Is there a way to force it use a custom shader when it brings in models?
Mine currently works, and is similar to this one:
But in both cases, that's a lot of code for something that I assume people are doing on...
I built a custom UI system for Glycon3D, out of horrible desperation, and I'm wondering if someone has a better solution now.
I need it to...
The DragAndDrop code is great in editor, but what if we want to implement DnD in a finished app?
Is there a way to do this?
Thank you for your response, Tobiass!
I'm curious about direct communication between the two apps, with no server. I think C# sockets might be...
I build non-gaming software with Unity, and I need to add networking support that allows an iOS / Android versions of my app to talk to the...
I've watched the Unite Berlin speech and read a ton on the new networking stuff. That's all great for most games, but I have a series of games...
Unreal does this.
It's a freakin' nightmare. It removes the ONE CHANCE you have to fix things, if the building app screws them up.
I honestly can't remember what this concept is called.
I want to know the name of the game object that called a particular function when...
Was this ever implemented? I just ran into a case where it would've been useful today (in 2019).