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thank you for your reply. I understand i can create such shader with unlit master in shader forge?
how can I exclude material partialy from volumetric fog?is it possible on standard hdrp lit? or do i have to exclude it totally and write new...
How to get UV related nodes when all i know is thier cg names v.texcoord0.z variable * _WarpTex_ST.zw i read that " When the mesh data...
float3 binormal = cross(v.normal, v.tangent.xyz) * v.tangent.w; float3x3 rotation =...
When I'm trying to use dot product view direction and normal in the lit shader (visual effects master, output lit quad, output lit mesh) with...
@BrandonFogerty @aleksandrk any help please ?
I'm using occulus, and open vr rig in unity 2018.1.3 We have single pass stereo rendering with the shared depth buffer, forward rendering, and...
didnt worked Shader error in not enough actual parameters for macro 'UNITY_TRANSFER_LIGHTING' undeclared identifier 'UNITY_TRANSFER_LIGHTING' at...
I cant update to newer unity version unfortunatelly, its to much work for the reest of my team. i can only upgrade my packages and plugins
So i have to download newer version of shader forge? That asset is deprecated since the release of shader graph(which i cant use without changing...
https://drive.google.com/open?id=19pduQI7VpBHlUmokYc0bs8Aep9XBxSXs link to the shader on gdrive
They are made with shader forge, so i cannot be sure. They dont use that function in shader forge editor.. But i assume they have to since that...
Forward, baked lights, single pass stereo. shared depth buffer im working on older project in my company, using shaders made with shader forge,...
How do you attach non stereoscopic camera to the htc camera in unity to record the video using unity recorder, with postprocessing but without...
ITs like unity packaged keeps reverting to store settings
I dont want to complain,but it would really help me to get some support soon
also on this same project we have constant files issue, files are submitted to server although they are not in revision history. After reverting...
I have put the new scene file to the server, but other person overwrote it by mistake. (his revision says he didnt, but file history says he did)...
One of my teammates uploaded his version to server overwriting some of the other teammatres files. We rolled back to previous revision. It was a...
But i think my GI cache in documents is huge