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For anyone arriving here using Mirror in (checks clock) 2021 then... ClientScene.FindLocalObject(theNetworkId) // DEPRECATED...
Mirror (and MLAPI) both have a limitation that there can only be one Network identity (or Network object) in a hierarchy. This causes huge...
I want a player to pick up an object from the world and put it into a machine. When the player is holding the item, all the other players must see...
Thank you @Joe-Censored for your reply. I've experimented a little more and I think that's the best way to go. I've read many of your comments...
I want to Network Spawn two objects which need an object reference between them. How do I do this? This is what I would like to achieve: public...
This has been a useful thread. I can't wait for Unity to come back with an explanation, so I'm going to redesign my lighting and fake it where...
Thank you @tuinal and @Wawruch2, I'm glad that I'm not missing anything! I'll get my head into the Frame Debugger and then go through all the...
My game's framerate is much lower than expected. As you can see below, I'm going for a low poly look and I would expect the framerate to be 100+...
Just upgraded to 2019.3.15f1 and have the same error. HDRP and I have point lights on prefabs.
Problem: my ignorance of shadow maps. At the top of the hole is a lift. When the game starts, the lift is at the top of the hole, its mesh is...
Edit - This was my misunderstanding of shadow maps - I've left it all here to help others I'm unsure if this is a bug or my misunderstanding....
Thank you, Arnaud! I'll start with answering your questions: I am using HDRP. PC is Intel i7-3770K (3.5GHz), 16GB, Win10 x64, nVidia GTA 1660Ti...
Thank you! I had read that; not entirely sure I understood all of it. I'm learning how to use the Frame Profiler during my lunch break and I've...
I have a performance problem and I think it is because I have a lot of dynamic objects (pipes), each made up of 5 materials and 2 shaders...
Thank you! Downgrading to 1.1.3 fixed for me too.
To fix this in the edit: Add a Volume Profile: Project window -> Assets -> Right Click -> Create -> Volume Profile Create a volume that covers...
I have found a work around of sorts - just face the scene editor off into space so that there is nothing to render.
My apologies, the actual case number is 1210177. I can't edit the post title. I have no GI volume set. Could that be the issue? I have no volume...
Anyone seen this weird situation where the scene view seems to overlap with the game view? I'd link the media straight but this site doesn't want...
It's 2020 and this is still an issue.