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Nope, but what a fantastic idea! Thanks for this, I added it to the backlog for the next big update :) I wish you a happy holidays season.
Yes, absolutely! There's even more on the roadmap, it's just that I'm currently very stressed out and barely find time to work on my Unity assets...
Hi there, sorry for the late reply! No, I'm sorry to disappoint you. This is "just" a vertex color RGB value painter that happens to ship with a...
Hi there, thanks for chiming in! See my answer above to @papazingo81 because it applies also to HDRP :) There will be an update soon concerning...
Hi Anthony, thanks for your message. MeshBrush only operates at the collider level, it doesn't care about the rendering pipeline. It should work...
The vertex painter yes (it does not involve shaders), the example blend shaders not yet, but soon :)
Found it! https://fogbugz.unity3d.com/default.asp?977595_br7ckjb92i6iav3v I had forgotten how useless the reply from the support guy was :rolleyes:
Thanks for the feedback! I highly appreciate it. I noted down your suggestion :) I'm very happy to hear that you're having fun :D
Ah! I understand now. Thank you for clearing it up for me. I added it to my backlog for the next VertPaint update under the priority "highest"!...
Hi there, Thanks for your feedback! What do you mean exactly with 1. ? You can very well paint on the RGBA channels individually :| Could you...
Hi there :) Yes, I just tested it. Works fine!
Dearest game devs, happy Easter everybody! Hope you're all having a great time :) I prepared something for you to help you paint meshes more...
Wow, that's a lot of verts! I usually stop at 5k and split up there. Less would probably be even healthier. You know, characters, weapons and...
Hi there, thanks for the message! I think your island model just has too many vertices. Maybe try splitting it up into reasonable regions? I'm...
Thanks for the extensive feedback, I added everything to my to do list for v2.0 :)
Hey there, thanks so much for your message! I'm so happy to hear that your team likes it. There are only few other things in life as satisfying as...
Sounds promising :D I'll make sure to look into VertPaint asap then
I'm really sorry to disappoint but there are currently no detail texture slots available in any of the included shaders. I have put it on my to-do...
Alright, hotfix v1.0f1 has been accepted by the asset store team and is available for download now. Thanks @StormyMtn for reporting the bug!
Alright! I was finally able to reproduce the bug in v2018.3.0f2. Explicitly naming the EditorGUILayout.ColorField method call parameters seems to...