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Thank you, it's working now! Project will be submitted on Thursday, but I imagine tonight will be my last night working on it (in haste). It was...
Something like this: void CreateBlock () { if (Physics.Raycast (transform.position, transform.forward, out hit, 5)) {...
I have code for destroying the block, (the default code in the tutorial) the problem is that I'm trying to build a block on the side of the block...
Sweet I'll keep working on it and see if I can get it to work. I'll let you know. One thing that I found to be more of an immediate problem is...
So to verify I would be doing this in my Chunk script for example? I've been working on it for a little bit, but unfortunately I failed to follow...
Sweeet, thank you for all your help so far. I've managed to create a world that infinately generates with some great optimisation. Generating...
Thank you again for your help. I've started looking into using texture atlases to replace my current method of manually adding them to the models...
Thanks for the logic behind everything, it certainly puts it into perspective. I was looking into a lot of what you suggested above, such as chunk...
Hey there, yeah I did try creating some culling scripts to handle that sort of logic. One for normal culling: http://pastebin.com/VDLZyN5y One...
Hi there Unity3D. I'm a student working on my FYP, and I decided to tackle a bit more than I set out to. As this isn't intended to be an...
I can confirm that I'm having the same issue using Unity 5. Incidentally, this is the first result that appeared when I Googled the issue. Any...