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Even in October 2020 this has helped me get around this ridiculous loop. Thanks!
The original response was helpful I think. One key factor for me, is: don't use colliders! They will slow down your game. You could potentially...
I still get this in 2019.3.13f. It appears to be when I have the camera preview on the main camera. I noticed that a gizmo was rendering in the...
At the moment, that seems to be fixed if you download the older version of the Android tools. Not sure why the docs aren't updated to show this......
Thanks for all of this - still working at finalising the style, so it's a bit hard to define it exactly with examples, but this level of toony:...
Thanks, yeah I watched that, which is what got me thinking. The talk is quite revenue oriented, but it did give some insight into the relationship...
I realise this is a bit of a loaded question, so I will try to be quite specific. For those of you that use the commercial job offering/searching...
Would this work with a standard (new) Unity shader with vertex coloring, or does it require a shader from the pack? I ask as I am working on a...
This is an OLD post, but turns out that the RECT relates to world coordinates. So 0,0 puts it at transform.position... almost. I seem to need to...
Because it uses Type Inference in the Array.Sort method based on the type of the array. You can declare it yourself and save some code with...
If you want to go down the IComparable route, implement both IComparables. I have introduced an interface, just because, but you don't need to:...
You can still use the same concepts because it inherits from IndexedDevice: var descending = EOPointLights.OrderByDescending(i => i.Index); Oh,...
Application.LoadLevel will wipe out everything from the scene you are currently in. You could have a game manager class/monobehaviour that you...
What is the result of the sorting? Something in the UI? Your array can be typed to indexed device and still have the inherited classed inserted...
Are you planning on comparing against fields on the base IndexedDevice class, or will the inherited classes have different fields to compare? You...
+1 for this. Using the existing classes will help you immensely. If you don't need access to each item in the collection by index, you can just...
It sounds as though you may want to create a custom editor for a game object. If the array of lists exist on the game object, create the custom...
It's been playing up for the last hour or two (at least). The asset store can be a bit temperamental... The fix today for me was to close Unity...
Or at least post an update in the forums. I've had both: one internal server error and one 'success' where I can't download the purchased asset....
I know this was some time ago, but Resources.Load requires that your texture be in a 'Resources' directory (it can have any path up until the...