A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
You can upload ZIPs of your builds directly to Steam via the Steamworks website, though this is only available if your build is less than 2gb...
Hi John! I’ve had issues with VS Code and unity3d csproj linking in the past couple years. I really like the program very much but I was...
Jetbrains Rider is a lovely alternative that I use every day, but I wouldn't call it lightweight. There's a trial if you want to give it a shot....
You're on to something with \Library\EditorUserBuildSettings.asset - it is stored in here and can be accessed from within Unity environment as...
I strongly suggest you try using Maya's Game Exporter for files with animation. It makes managing clip names & multiple clips in one file a lot...
Sorry for the late reply, I have domain reload on.
Hey Treasureman, I've launched two games on Steam for MacOS and used Steamworks.NET for each of them. It works well. It's a C# wrapper for the...
Thanks!
Hi there, I'm doing some performance testing on a game using the Profiler (Unity 2018.4) and noticed that Profiler.CollectAudioStats was taking an...
Any update on this? I have sliders that aren't firing OnValueChanged(single) events despite being connected properly in the inspector with dynamic...
Bump. It's been almost 5 years and this is still an annoying problem. Why are these all separate files? Can we do one binary per scene or...
Unfortunately no, we've shelved the Android part of the project for now. Perhaps the developer will update it someday! Otherwise, our plan is to...
[IMG] Hey folks. I'm excited to share with you Texture Getter, a new editor tool that automates texture assignment for materials and boosts your...
Has anyone who's stuck without an FFMPEG update tried https://github.com/tanersener/mobile-ffmpeg as an alternative? We'll be trying to replace...
If I'm not mistaken, this plugin doesn't have 64-bit Android support without an FFMPEG update, and therefore isn't Android compatible...
Word of warning for others trying this; it will slowly leak and fill up your VRAM (with rendertextures?). I would suggest only turning it on...
Oh my god you're a lifesaver! Works like a charm, thank you! I am very excited for LWRP Hx Volumetric Lighting!!
I can see volumetrics in game-view fine, but they never show in scene-view. Is there anything I can do about that?
It's on their roadmap, but they do not support it as of now.
Hey folks! I'm working on a VR title and looking to have broad PC support with an Oculus version, an OpenVR/Vive Version, and a plain ol' monitor...