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If the game crashes it shows the user a popup and it can send a report back to the developer.
I'm confused on this and the docs are a bit scattered. What I have is a normal game post process volume, and then a "rage" game post process...
First, you have to be more specific about what's not "feeling or working right". Second, off the top of my head, you need a character controller...
So I seem to be having success with a method I was using initially to prevent the DontDestroyOnLoad object from being duplicated if you loaded...
I've heard about them before but never looked into what it was. Thanks! I was thinking a quick hack for my method would be to spawn the...
I need to keep track of things such as player coins, challenge progress, car ownership etc... across the main menu scene, store scene, game scene...
Make sure the attackerPrefabs are in the scene and actually references in that list/array. I recommend that to be a public list (List<GameObject>...
You know most of these big games have at LEAST 100 developers, right? And that's not counting a ton of people doing marketing, voiceovers,...
Actually I did notice that because I saw the snake getting shorter and longer accordingly. I just thought that it's not easy enough to tell which...
I think I've seen a kinda similar game in the past (can't remember the name). I think the core gameplay is fine, but it needs more polish, more...
I'll try to get that issue with the speeds of the scenery fixed today! I love the idea of construction. And that button will be way more obvious...
I will. I'm stuck on a Macbook now till Monday so I'll message you then since I can't run EXEs here. @Socrates This is something I'll definitely...
Thanks! A lot of these things I already acknowledged when you click the beta testers banner on the main menu. The idea of jumping is really cool...
Hello everybody, I've been doing Unity for quite a few years now and never had the dedication to actually finish and polish a project for...
[ATTACH] I see that's the texture but maybe it would look better without the shader giving it those green splotches? Some of what's in this...
I love the "weirdness" of this game and don't think you should lose that feeling. It's unique and unsettling, and how the character controller can...
Bro this is perfect! And I can declare public VolumeProfiles too, wooooooo!!!!
I'm simply trying to change this: [ATTACH] via c# script (I'm not even worried about making a smooth transition right now because I'm not sure...
True, I could pass Canvas in when spawning the prefab to avoid the GameObject.Find part (I've used this approach in other code for my project but...