A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Hi, You should create a Prefab Variant of your model: When dropping a model "MyModel" into the Project Browser, the first thing you should do is...
Note that the color 'Background for Prefabs' in Preferences/Color for is the background color for the Scene view when in Prefab Mode. See...
Your 'newObj' GameObject no longer exists after exiting the EditPrefabContentsScope. The newObj has been saved to the Prefab Asset file, then...
If you encounter this issue try opening a Prefab (double click a Prefab Asset) and then go back to the Scenes. This issue has been fixed in...
What version of Anima2D are you using? Try updating to the latest version, I know they have been fixing a few Prefabs related bugs.
Ah my bad, it is one of our internal methods. GetPrefabAssetPathOfNearestInstanceRoot() simply wraps GetOriginalSourceOrVariantRoot () to get the...
Good idea.
AssetDatabase.OpenAsset() has an optional int line parameter, if you pass the instanceID of the Prefab instance object then we will open Prefab...
@AlkisFortuneFish Your issue has now been fixed. A train of backports will soon take off...
You can also use PrefabUtility.RecordPrefabInstancePropertyModifications :...
Please report a bug so we can investigate your issue. Thank you.
Hi, The Prefab Instance Replacement feature is early in its development but to answer your questions: 1) We currently only handle objects with a...
We're doing a live Unite Now: Meet the devs session next week. There'll be more info about the new Prefab Mode In Context feature coming in...
To dig more I need your repro project. If you have submitted a case where you have attached it recently you can just refer to that here.
I was commenting on your two screenshots
Ok so those two situations is expected when there has been a structural change to the transform hierarchy. The hierarchy is rebuilding it's view...
Hi Peter, Please grab a screenshot where we can see what allocates the 1.9 KB under DoItemGUI.
Hi, Please try asking in https://forum.unity.com/forums/unity-ui-ugui-textmesh-pro.60/
Thank you for reporting back.
Can you try if you can reproduce this issue on latest 19.3 release? This issue might have been fixed there.