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Hi there! Just a 2 cents. Saw this. TR DR: If you are after making serious revenue wage, then one day (after made a small game or 2 or 3 or 4...
Dear CodeSlug, just a 2 cents. ''The reason I still come back to this idea of Game Dev is probably because of how obsessed and addicted I am to...
Hey there! If we have a player and when he walks around, he sometimes 'collides' with objects...but especially, the small mountains/butes....like...
Hi there! Just a 2 cents. ''Also on Anthem, but probably applicable to all of the above, I think that people might just be expecting too much out...
Hello there! I am wondering what is a limit of prefabs that can be used in unity if not using DOTS/ECS (I am guessing the computer/older engine...
Hey there! Let's say your game once done became very popular and was purchased/viewed 1 milion times or so; and then, you get death threathts as a...
Hey there! Just wondering if there are any ways to adjust the Global Volume beyond the max 1 limit (in Project Settings > Audio > Global Volume),...
Re Mr. Leonard French just one last thing (sorry for annoying you for more and I respect if 'had enough' of this/thank you immensely for your help...
Dear Mr. Leonard French, Thank you very much. It does help/works. Btw, your music is incredible/AAA. And, thank you for detailed Unity audio...
Hi there! Does anyone know how we can make 2D Audio 'fade' with distance of the audio source (as the camera gets away from it), I am aware of the...
Hello there! Just a 2 cents. I believe the future of gaming is the whole esports thing, this section of the gaming market has not stopped...
PPPS: More food for thought (don't know how much it is credible/true but it looks/seems like it, games sold on Steam per genre, for 2020 I guess),...
Dear Meltdown, thank you for that. I think the polishing/perfectionning of a product is a substantial contributing part of why games can take much...
Re AcidArrow, after being a decade at it I can only imagine your frustration... hope you stay in the game industry or make the great next engine....
Dear AcidArrow, thank you for that. I see, I am sorry to hear that. Hope you find what you are looking for (with Unity), one day.
Dear Joe, thank you for that. Congrats on being father. It's more than understandable that this was a huge event that could slow down game dev...
Dear aer0ace, thank you for that. It's true I might have been a bit too much 'either - or' and not enough inbetween shades of gray. You're right,...
Dear Gladyon, thank you for that. Wow, 7 years, times goes. But, it's great that because you really knew/a specific way to make it/accomplish it,...
PS: 'Food for thought'...Special favor/request 2nd question, for people who click '8-10years or more', what made the game take this long to be...
Hey there! Making games goes from 24 hours (jam) to 24 months (non-jam) to make game. How long yours? Disclaimer: just wondering.