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There was a survey recently about Project Creation that collects data on these subjects. I think it'll arrive with UnityHub 3.x
It'll be released with 2021.1 in the spring cycle probably.
This is a must-have feature for me.
I'm fiddling with same thing. I kind of have a solution. It's raw and needs some streamlining but here it goes. I'm guessing you already have a...
you can input also a distance to Raycast. Please read the documentation here: https://docs.unity3d.com/ScriptReference/Physics2D.Raycast.html
Hmm. Why just HDRP though?
I recently saw a HDRP Enlighten implementation branch on SRP repo, but I've not checked what was that.
I'd very much like to read release notes on Hub.
Probably after they refactor whole ShadowCaster2D components. Currently it's just a let's hack something to make it work type of component that...
I can see Intellisense on VS Code doesn't work and project is not loaded. OP needs to install .NET Framework 4.7.1 Developer Pack:...
In Unity Roadmap 2020: Core Engine & Creator Tools video, there was a in development editor mockup which I think most of the Unity users would...
Change Normal Bias in Shadow Settings in RenderPipeline asset to 0. That should fix it.
Nothing actually, it's an option. Personally, singleton becomes a tangled web of references after a while and it's hard to maintain if you're not...
Well, you can create a AudioManager script that takes event data and act accordingly to source's distance to audio listener etc. It can save you...
I'd go for Observer Pattern. I have an event system here: https://github.com/yigitkahraman/EventSystem if you want. It's quite easy to use and...
if you're using 2020.1 version I recommend updating it to latest 2020.1 and see if it solves.
Let me know if you need further help/suggestions.
Just use guestLine.Add(this); if it's the GuestAI script. You are trying to add a GameObject that contains GuestAI behaviour to the List which...
No matter what, buy one with external graphics card. Preferably with SSD and 8to16 GB ram.
Thanks for your time first of all. 3- What I work on is a true top-down game with randomized Day-Night times when scene is loaded. I'd like to...