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having this now. i created the password in notepad and copied it when I created the keystore. Now when loading it with obviously the same...
Ok thanks very much! I'll look into this and also try 2020.1++ Unreal is maybe nice for the graphics, but it certainly has its own pains :D ;)
You know what; I just tried Unreal with hardly any experience and get this. I think I'll stick with Unreal for this one.. :/ I wonder if Unity has...
I now see that "generate lightmap UV" gives non optimal results.. Though it shouldn't be the cause for the problems above. Look at the ground...
Trying to bake some nice lighting for this apartment scene. The model is imported with generate UVs for lighting checked. Renderpipeline is URP in...
Does this work on WebGL2.0?
Yeah really stupid. Going to ask my money back.
Hmm, speedtree still doesn't support environment lighting in URP? I expected a bit more from such an expensive package. Just bought 6 trees for 70$!
Thanks. I'm using MRTK-Quest for now and so far, it just works (what I'd expected from Oculus but oh well).
I tried the Oculus integration package a year ago and it was a mess. Especially teleportation didn't work at all. Now one year later I try it...
Have you found a solution for this?
I'm looking into the same. Have you checked this?...
nevermind.
Unity services is such a pain! I get this all the time. Restarting Unity solves it. For a couple of minutes. [ATTACH]
And what is the status of this when it comes to Unreal Engine? It seems that they have a remote?...
yeah.. pretty sad. And this means that we also can't rely on Unity's roadmaps any longer. I'm an ARKit dev and fan from the very first our (ARKit...
I'm also interested in more control over the camera. Also wondering if one can take a high-res photo using AR on iOS? E.g. higher than the screen...
I'm also looking for this..
Hi Unity is a cross platform game engine. But how come it is so difficult to exclude some folders from a certain target? For example: I want the...
I'm building a project to both VR and WebGL. Obviously I don't want the Oculus SDK in my WebGL build, lucikly -i thought- the XR plugin management...