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Thanks Rory! Looks like that's the forum that I should originally post at. For anyone else interested in the Unity Physics determinism you can...
We are currently developing a game that would benefit from the cross-platform determinism and decided to give the Unity Physics package a go. And...
From the looks of the scene the simulation scale might be too small (The ball radius and/or the mass are both not enough. During the simulation...
That's correct, thank you for the heads up! I've edited the original post with this in mind.
You can check how to create and run jobs in this tutorial: [MEDIA] Burst compiling just requires you to use [BurstCompile] attribute in your job...
Volt Spriter just got accepted and released on the asset store!
VoltGizmos updates to version 1.3.1 Changelog: -Support for Unity 2020.1. -Removed NUnit (test libs) dependency.
[IMG] [Released] Asset store: https://voltrig.com?r=vs_post Discord: https://voltrig.com?r=discord VoltSpriter boosts editor's built-in sprite...
VoltGizmos updates to version 1.3.0 Changelog: -Support for 2019.3 domain reload disabling. -Added focus functionality -enable gizmos only of a...
Rigidbodies being too small might also be the cause. Making colliders bigger fixes weird rotation and bouncing behaviour. You can also try raising...
Probably not many people know about it, but you can use the new system in a similar way to the old one, and there are some useful samples to get...
Mainly a programmer here, but I also do graphics commercially at times. Some time ago i've been noticing new tablets at various places, which were...
Logs show that you are using the 0.6.2 version of the properties package. Could you check if it works with the 0.6.4 version of the properties...
Gave it a go and made a small synth based on the Tinus example. Thanks Tinus! [SPOILER] It is playable with both, keyboard (FL studio style) and...
VoltGizmos updates to version 1.2.0 Changelog: -Added new icons. -Added editor layout loading support to snapshots. -Added editor layout API to...
Since your agent is disabled, try assigning the sample hit.position to the agent's transform.position, instead of using the warp method. Then you...
Seconding that GitLab's free edition is good for LFS project hosting. Biggest project so far that I've worked on, which had 20 GBs, was hosted on...
@baazul There's a missing "s" in the method name. It actually is Vector3.MoveTowards.
Feel free to check Eizenhorn's sticky post, where he explains how he got his game project rolling with DOTS, and is a good proof that it's viable...