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Thank you for sharing!
You helped me a lot!
i use google analytics now. stan assets if you search for anonymous in the code and set aid=1 it should enable ip anonymisation. in the policy i...
looking forward to it
Could you please add a sample usage of JWT to the documentation?
@Raimis: cool. how is your framerate? scrolling nice?
I'm already using this technique .still the fps drop when scrolling and it doesn't feel native.
I've already reported a bug with a sample...
same issues with latest unity 5.3.4p1
I disabled best fit in the cells of a scrollrect. tried that?
@phil-Unity is somebody working on the scrollrect cpp problem?
I'm soon done with my app, which consists almost of scrollrects.
would be sweet if...
play with your raycast settings. maybe that will help
congrats!! and thank you. :) 80 hour bughunt is rough. respect!
SOLUTION found, if anybody needs it.
I'm extending the RectTransform in this code.
public static Vector3 GetWorldRectCenter(this...
I have a lot of rec-transforms and i would like to spawn a particle via script at the middle of a specific rect-transform.
The pivots of the...
I have "write defaults off" and use additive animations to rotate a box with two animations
each on a different layer.
now it throws an error...
I have a script which controls the eye position (mouse tracking)
I have a non-active animation which would under specific circumstances control...
@CPXTom: Thx, interesting. I wonder why @anirudha_vfx 's app shows up with 408mb in the appstore. This can't be right. Nobody would be able to...
Did you find a solution?
I'm still working on my app which is pretty much ui only. At the moment I have an android build of 30mb...
Yeah! Totally. Thank you guys. (When I look at my code after a while its usually a wtf-moment :), so I'm the last one to judge - hihi). I'm...
So if I release with 5.1.4 and something goes wrong at some point im time I m screwed because there won't be no patch releases for 5.1.4 right?
Thank you for the offer, but there is nothing we can do at the moment.
I just got informed that Unity will add the scrollrect fix in a patch...
ui fixes sounds wonderfull are there some scrollrect fixes included (performance fixes)?