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I agree with you about Start called in the update loop with an "if not started yet".
The only thing that sounds strange to me is the fact that...
I didn't expect awake1/onenable1/start1/awake2/onenable2/start2. I just said that, according to the docs (that say:...
I'm encountering some problems trying to understand which logic is used to decide the MonoBehaviour's Start execution frame.
We still have the same problem with our released game, built with Unity 2017.2.1f1.
Thank you. I've downloaded it right now!
Now it works, thanks!
EDIT: I was wrong. 2017.2.1 version has been simply deleted from list.
I'm trying to download Unity 2017.2.1 released on December, 11 and it always says "File not found".
Is the release already available?
Any idea for this problem?
we have updated our project from Unity 5.6 to 2017.2 (we're using the latest Unity 2017.2.0p2).
In our game we are using some AssetBundles....
Is there already a date for 5.6.4p3 release?
Thank you @Yury-Habets! May I ask you when have you planned the release for 5.6?
Thank you again for your support.
I'm also interested in this topic. The only way that I've found is to use a unique proguard-user file and specify the enteire list of...
My question is: using the same distrubution channel (Fabric Beta in our case), SystemInfo.DeviceUniqueIdentifier should be constant between app...
Ok, this is perfectly fine. But we have noticed a strange behaviour in our case.
If we use the old version of our game (built with Unity 5.3 and...
Does this hotfix works?
in these weeks weàre updating a game that was released with Unity 5.3.8f1 (built with XCode 8.2.1).
Actually we're working with Unity...
We have the same issue now. Any update about this problem?
@AlexRay , any news about this crash? It seems to affect a lot of users.
we have the same problem and we've written on Android Native Plugin's thread:...
Thanks for the feedback @shx...Anyone from Stan's Assets can confirm the problem?