A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Of course, it isn't the highest priority. But it just need to be fixed. Why should StandardPurchasingModule.appStore return some (not so) random...
Just to be clear. I still think it is incorrect behavior and needs to be fixed.
A freshly initialized StandardPurchasingModule returns an incorrect appStore value. It gets fixed by ConfigurationBuilder. var module =...
What is MD5 for Stores.dll you test? Mine is de6502c0ff425d100606352d33096b6c.
Code: var module = StandardPurchasingModule.Instance(); string storeKey, storeName; switch (module.appStore) { case AppStore.AppleAppStore:...
2.2.6 has this bug.
This issue is fixed in the latest plugin 2.2.4.
Maybe there is no big use for StandardPurchasingModule.appStore on platforms other than Android. But I still would expect this property return...
It is annoying to enter sandbox credentials every time, when a game is launched on a device. Please, add an option to save sandbox credentials.
This affects only Google Play integration. (I didn't try other Android stores.) App Store integration works correctly.
Just tried the latest plugin 2.2.3. This appears to be fixed now.
Hi, @JeffDUnity3D! Yes, I return PurchaseProcessingResult.Pending from ProcessPurchase: public PurchaseProcessingResult...
Bumping up this one. I observed the issue with double callbacks on Android (Google Play) with the lastest package 2.2.1 and the latest plugin 2.2.2.
@kaarloew, thank you! My googling game was too weak. I couldn't find it myself.
We don't use Unity Analytics. It is still enabled in our game only because Unity IAP requires it.
Any hope upcoming IAP solution will be decoupled from Analytics?
https://forum.unity.com/threads/a-combined-com-unity-purchasing-package-merges-the-unity-iap-plugin-3-0-0-soon.1009678/
The game already supports keyboard inputs. And I want let players know this by showing instructions for keyboard controls (instead of on-screen...
Is it possible detect iOS game is running on M1 Mac? I would like to show instructions how to control the game with keyboard, if the game is...
I use store specific IDs. And there is a bug in In App Purchasing 2.2.1 package. I changed 168th line in `PurchasingManager.cs` (method...