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Signed in just to say you're a legend and saved me after 2 hours of trying to come up with a solution
So the above is intended behavior? Inventing a third others category where only two values have been sent?
Still having this issue. I have an Unlock Character event and there's only two Game_Types that it can be and yet I'm seeing "GameType1, GameType2,...
Okay I've managed to figure out the cause of the issue. The presets only work for transitions with the same destination as the original. So if I...
I have a bug where any time I set a preset on a transition it effectively deletes that transition. It shows as being there until either you click...
Not sure how to officially submit it. Switching themes didn't fix the nulls in the long term. Back to lots of editor errors
Might be fixed by switching GUI style from Professional to Pro and then back again
Still happening with project searches in Unity 2018.2.10f NullReferenceException: Object reference not set to an instance of an object...
Hurrah! I finally solved the issue. i2 is expecting a scripting define symbol which has to be manually added. Adding "TextMeshPro" to the build...
Hi Frank. Updated to the latest i2 (2.8.6 f1) and the latest TMP (1.2.2) and still getting the bug where i2 cannot find the TMP component on...
I was getting this bug in 2017.2.0p2 whenever I called Instantiate with a parent included. Instantiating prefabs without parents and setting them...
I'm having trouble with i2 on UWP and TextMeshPro where the localize component can't find the the TMP component and won't translate it. The...
Awesome. The live version was using 1.6.x and we haven't managed to push 1.7 live. Hopefully that fixes it. (Emoji issue was tested with 1.7)
They're local notifications. [SPOILER] Not sure if the emoji will show up in the code, but I've tested these two and they both do it....
Interesting fun fact, the (car) emoji leaks data on Android 19. Testing on our Samsung Galaxy Tab 3 Lite and each character for the car emoji is...
For those who had a bit of trouble, it's actually lines 328, and the UNITY_EDITOR flag is missing as well Here's line 328 to 329 #if UNITY_EDITOR...
Commenting out the line allows the package to compile but notifications aren't working on Android Logcat show the following error
Hi Yuriy. I just updated and I'm getting the following error Any idea what this is caused by?
Deleting all of our video providers fixed this issue, but that's far from ideal. Will follow up with HeyZap to see if they can toggle a switch for...
I am testing on an iOS 11 beta device building with Unity 5.6.1 and the latest version of Unity IAP. I am initialising the store in a method...