A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
General rule of thumb is to stream any large files from disk (such as music) and other small sound files like gunshots etc. directly from RAM....
Structs are value types and not reference types. To change them you need to make a copy and make the change on the copy, then overwrite the entire...
NullReferenceException means that the thing you're trying to access/modify isn't set. It can be a script or a variable, and eventhough it might...
You need to learn how to search for answers yourself instead of relying too much on others for trivial things. I never even used Mirror but simply...
Just tried installing 2020.1.5f1 and so far has been very solid. Importing my project was pretty quick (eventhough I removed Library folder) and...
@Suddoha I appreciate you trying to be part of the discussion, but you're not bringing anything new to the table that I haven't figured out yet....
Technically yes but that would require to rewrite my already written code that works fine.
I wish I could tell you I have a recorded test but I don't, I might make a new build that can show the results of both implementations at the same...
Sorry if I'm posting this in the wrong section but feel free to move it somewhere else. I walked into something that I'm confused about. I have a...
To be even more specific. If a game object is disabled (or just a script/component) on the game object, no...
Given his question he doesn't want a random number that is either -1 or 1, and comparing floats can be troublesome, I thought that would be...
You posted in the wrong category. Anyway, only problem I can imagine by looking at the image is that you forgot to assign a spawnpoint in the...
Does something like this work for you? float GetRandomNumber(float min, float max) { float value = Random.Range(min, max);...
Since you're generating terrains I think it's overkill to create prefabs, and especially since you need so many tiles. To avoid causing framedrops...
Haven't updated because I found 2019.3 the most stable version on Linux this far. Like mentioned before when you make another build it is...
Jesus help me. I'm sitting here 15 minutes already waiting for a super simple build that used to take 1 minute with a much more involved project....
In the past when Unity was all I knew I liked to see this as well. It's not as simple however because the entire ecosystem of the engine is built...
If you have that many tiles am I right to assume you're generating them procedurally? In that case you probably should load only a couple tiles at...
Yeah I know I may sound like a boring old record, but this is why you should learn some basic programming. There should be plenty of tutorials out...
Alternatively save yourself the trouble of writing a (reliable) UDP server from scratch and use something like...