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When a trunk is given a height offset, and you bake out the MTree to prefab, the billboard sets its pivot point at local-y-0, but the pivot points...
As well as the bright spots in the trees I mentioned in Discord many, many months ago, exporting to 4 LODs + 1 billboard is an unecessary noob...
[IMG] HDRP MTree is not baking billboards properly. I can't imagine how others have not noticed this, except perhaps because they are baking the...
As far as I understand it, 0 - 1 means 0 transparent, 1 opaque. But with alpha turned on, set to one on the master node, it is still transparent....
Now it is blocking my scripted physics.raycasts. That's Event Mask is for. Got it.
I had Colliders and EventSystems 100 different ways from sunday, and different layers, no worky. I put a physics raycaster on my camera... now...
I have been trying to get eventsystems interfaces like IPointerEnter to work on game objects for days now. I finally decided to pop my scripts...
TY. I am not familiar with the (out var tmp) process. I only use it so far to do a raycast. I am guessing it is handy with other physics as...
yay HDRP. Manual says just add post processing to volume, like any other volume component. WRONG. There is this little bugger called...
https://docs.unity3d.com/2020.2/Documentation/Manual/LightingBakedAmbientOcclusion.html I tried to report: For information on real-time ambient...
I have a scriptable object with an array of colors in it. As I go down and pick/change colors, instead of changing on the color wheel, it selects...
So... ....you said "easily" and it isn't so "easily". I want to use update to change both fog color and base height with a ping pong motion. I...
I crashed out after a 36 hour coding bender within 5 minutes of posting this question. Thanks. This will be a great way to start my day, and...
I need a little tip on how to get in to the Volume attribute. I called HDAdditionalLight data and was able to mess around with all sorts of...
I think this happens if you open two unity projects at the same time, and then close one. NOPE, just had it happen again. The other thing this...
I had shadows off for the point lights either way. I was just mentioning shadows for the other guy. I turned off deferred lighting, and turned...
I am doing lots of procedural as well. My terrain is a custom mesh with custom shader. I have found that cheap forward point lights work much...
Was that for the wizard? Mine doesn't want to upgrade standard materials for me for some reason (it did before I upgraded, Unity 20202 HDRP 10.2)...
I didn't think you had, since it just came out. It's working pretty well for me right now, just pointing out some minor flaws.
I thought I could put in a larger scale variant of a model for LOD1, and smaller for LOD0, for reverse LODing. This is done in Civilization and...