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The alpha value is unused.
I want to point out that the ball, the star, and most objects in this game that have the "moving" look is done by the creator of this game...
The automatic conversion from built in shaders to URP only works with Unity's default shaders. All it's doing is name matching built in shaders to...
I think what you're asking is if the normals you construct are going to be treated as tangent space normals or as object or world space normals....
If the question is "how do assign UVs for this mesh that will work for any generic shader and doesn't have weird stretching", the answer is you...
Did some quick tests and I'm actually a little surprised by how close Unity is to actually passing the furnace test. At 0% metallic, 0%...
That bright edge is a specular reflection...
@dotsquid 's example is using an orthographic camera for the main scene rendering, which simplifies things a bit for their setup and means the...
First, please use tags in the future. https://forum.unity.com/threads/using-code-tags-properly.143875/ Second, stencil operations are highly...
If you're not using the deferred rendering path, then no, neither of those two shaders are being used. You'd want to replace the Standard shader...
HDRP's Planar Reflection Probe integrates into the existing lighting & reflection system. You just have to place them where you need them and...
Unity's RenderTextureFormat.ARGB2101010 format happens to be a UNORM. And you can't change Unity's gbuffer formats, apart from the emission /...
By using an anti-aliased upsample of the point sampled (aka nearest neighbor) scaled up original. I posted an example shader here:...
If you hardcode the specular color to black like I describe above, not significantly different.
https://github.com/TwoTailsGames/Unity-Built-in-Shaders/blob/6a63f93bc1f20ce6cd47f981c7494e8328915621/CGIncludes/UnityGBuffer.cginc#L21 Unity's...
Yes, the PBR Master node is more expensive than the Unlit Master node. It's doing lighting calculations which the Unlit node is not, and that has...
There are some examples of rendering first person weapons with a different FOV / matrix that are probably applicable here. The TLDR version is...
Actually, might be 2021 that finally applies the color profile, what version of Unity are you using? I imported into 2020.2 and it looks exactly...
Try selecting the camera in the scene and disabling post processing there. The scene view button to disable it might be broken in the SRPs....
I see Shader Graph in the original screenshot. Both the URP and HDRP have project wide post processing enabled by default, even if you didn't add...