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Oh I see. Yes, the validator was difficult to support and was often delayed. It also required a round-trip to our servers instead of monitoring...
It typically take 8-16 hours for new events to show in your Dashboard. We are aware there is currently no feedback in the Editor that Analytics is...
If you are not using any services, then no data is sent. You can use Charles Proxy to confirm...
Yes, you will want to disable the services at runtime, it works.
Consumables can be purchased multiple times. I would expect to be able to purchase them even if a previous was refunded. But not with...
It may be a few more months
As stated previously https://forum.unity.com/threads/why-are-2-enemies-spawning.1068362/#post-6898121
If they are in Pending, you will receive ProcessPurchase during IAP initialization. Return Complete from this method to clear Pending...
Separate (but valid) issue. This thread is discussing RestoreTransactions callback when using the mockBilling flag during testing (which is a low...
The Unity license version does not matter. The link was already provided in the post above yours.
Can you Google for the error UNITYTLS_X509VERIFY_FATAL_ERROR and see if the results might apply?
Sorry, I thought you said you got IAP working. We can't help with Fungus. I would suggest that you just create a single and simple button and test...
You mentioned in your other post that you got it working, I'm assuming that applies here. Otherwise and unfortunately would not be able to assist...
Agreed, I will bring this up with the dev team here too. Sorry but we don't have an immediate solution for you. You could use the deferred...
We only pass along what Apple gives to us, we don't receive the event. So what is the net result/problem you are seeing? Granted there is no...
Yes, Unity IAP is a passthrough service for their StoreKit API. And production behavior may differ from Sandbox (may work correctly when live)
We've heard similar reports, seems to be an Apple issue as mentioned. Do you continue to receive the deferred listener callbacks on app launch?
Likely changed enemyCount. You'll want to debug to see exactly why!
That is exactly what your code is doing if enemyCount is 0, see my previous message. Please share a screenshot of your Inspector settings. You can...
Same for enemyCount