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Works great, thank you for the fix.
Hi, just bought this. Getting an error if i import it into my project: Assets\CodesCove\ActionEditor\Editor\CC_ActionEditor_3.cs(279,17): error...
Hi, is it possible to use Lux Water with a runtime camera ? I am using a fps camera as my main camera and switching in game sometimes to a third...
Getting the same errors. :(
Have changed to Unity 2020 alpha. That one works.
Same here, can`t send a bug report because it is crashing too. :) The project worked fine in Unity 2019.2.19. Maybe it`s too big, 86GB.
Great, thank you for the tip. The projectiles are colliding with my Lux Water ocean planes. If i disable it everything works fine. Thank you so...
Ok, here a little video: [MEDIA] It looks like something is blocking my projectiles, have set it to arrow projectiles for better visibility....
@christougher, where can i find this settings ?
Hi, i have a tarantula AI which is firing green slime balls at the player. Sometimes it works, but the most time not. Then i can see the slime...
Hi, i have a big mesh (a whole city) which has many buildings. But it has no submeshes. Can i select the buildings (triangels, faces) to make a...
I`m an idiot. The face direction under player/locomotion was set to movement direction. After changing it to camera direction it works as...
Hi, have done a video now: After long time i made a video: [ATTACH] As you can see looking up and down is restricted(max pitch 120). The camera...
Great, thank you. Going to try. :)
Hi, is it possible to prevent that it`s raining underwater using Lux Water ?
Ah, ok. Thank you. :)
Hi, where to find lux dynamic weather ? Using Enviro Lux integration script. Getting this error: "Please setup dynamic weather for LUX!"
Ouch, there are much more animation events then i have thought. I must read the docs better, sorry :oops:, works fine now. Thank you.
Has anyone got death sounds to work? They are not working here. Have three animals here with death animations and death sounds but they are not...
Hi, my projectiles are all flying to short. They are never reaching the player in a long distance. Where can i change this? Thank you. Edit: nvm....