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Has this been implemented in the meantime?
How to deal with deleted classes? The scriptableObject containing this invalid assignment is not correctly loaded if the class is missing. Any...
Good to know, because the warning is not very helpful in describing why that happens. I see the value in not creating garbage; the sideffect...
If i understand you correctly there are two possible unexpected scenarios: Either the eventlist from the transition is passed as reference which...
I get this warning in playmode: "Possible Bug Detected: The AnimancerEvent.Sequence.OnEnd callback being invoked contains multiple delegates using...
GetComponent<T>() to get the collider or meshrenderer. those have .mesh or .sharedMesh field. That in turn has a .vertices field which is a an...
Maybe https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTransformChildrenChanged.html can be used on the parent to react to that.
Retrieve the mesh from collider or meshrenderer, loop through all vertices, transform them to worldspace, compare distances, pick closest
What am i doing wrong if additive animations don't want to work? [MEDIA]
@PhilSA When the KinematicCharacterMotor is part of a prefab, it's impossible to remove (without modifying the source code) as the 'Remove...
Is there a workaround for this? I have the same problem with the character sinking into the ground a bit.
The issue with this is that unity flattens the hierarchy to an extent when de/serializing, so the serialized data would contain duplicate fields...
Unfortunately it actually does (i had that confirmed by the devs), technically, it's serializing the backing field of the property. But for big...
I had this problem before where unity printed serialization depth warnings where none should have been printed. This turned out to be due to unity...
I found this: https://forum.unity.com/threads/how-to-unload-video-with-url.940728 which makes me believe the answer to my question is that i...
Hi, i don't want to keep the url property of the videoplayer set with old content, so i'm trying to reset it after stopping. Setting it to null or...
Hi, currently the 'Recompile And Continue Playing' settings fails in 90% of all use cases, meaning in those cases after recompilation there are...
It would be nice if there was a way to find all scenes or all assets of type without having to specify a bundle name. My use case is optional...
Just a tip for missing scriptableobjects in the picker, sometimes it helps to rightclick-reimport them. I guess this forces a re-registration in...
*Ping* because still relevant