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OK found the problem, 2 seconds after posting this - problem is with Bolts.framework (comes with FacebookSDK) [ATTACH]
We are on Unity 2019.4.13, getting this warning when uploading to TestFlight (due to UIWebView). ITMS-90809: Deprecated API Usage I am not using...
I think that without any "built in" support from Unity, any tool that someone might create will be based around the idea of moving things around /...
@mikegoh97 I am the biggest TeamCity fanboy alive !! i love it ! This would be the 3rd company i am using it in. In the 1st and and in current...
Both requests use the DownloadHandlerBuffer under the hood - is there a chance somehow the buffers are "shared" between different requests? e.g:...
We have a pretty complex problem that does not always reproduce. It also only started happening recently as we moved to 2018.4.26 In some cases,...
@sergebat i have never heard of any existing solution that does this. The closest thing i know is the Rider IDE plugin - it includes a...
In my test fixture, i have this method which causes an exception (Unity 2019.4.13): [OneTimeTearDown] public void DisposeTest() {...
any update on this?
I think this is already possible - the Unity UI code comes as a UPM package, simply include it into your project and modify what is needed to...
Thanks for the help on this thread. Can you please mention what is the fallback search order for iOS (is it something used by Unity or something...
nope. i stopped looking :)
Precompiled DLL - but where do you drop it? i only looked at the "firstpass" approach to make sure the thing is loaded into memory before anything...
Tested - looks a bit inconclusive - sometimes the changes were not reflected immediately. Even precompiled didn't help (i need to enforce this...
I put the code in assembly-csharp-editor-firstpass, isn't it enough? i assumed it will be compiled and loaded before other assemblies and so any...
OK answering myself here, maybe firstpass assemblies is the way to go? https://docs.unity3d.com/Manual/ScriptCompileOrderFolders.html Is there...
We are using TeamCity for automatically building our game + running tests. Analyzing errors in our automated pipieline is very important for us -...
And what does the Unity log say? did you try to log the times in the Editor log to see whats taking it so long? e.g: use an example code such as...
does it ever complete? you said locally it takes 8 seconds. how long does it take to complete on EC2 ?
It's on project open/import. As part of investigating this bug (which results in compiler errors) i looked at numerous Editor.log files. In these...