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So to be clear: This is backported to 2020.2 (not only in 2021.1 as stated initially above) -- and that should soonish be in LTS. Right?
Would love to see how yours is coming along!
Yeah, that's it exactly. If I were smarter, I would have done the entire area initially, at high resolution, and then downsampled the environs....
That's right. My understanding is that Realtime GI requires baking, which isn't feasible with a huge map like we have. Right. I've also tried...
Glad it's helpful! We use entirely realtime lighting (via Enviro), without GI. (As far as I've been able to glean, there really isn't a good GI...
@kenncann Sure, good idea. Our setup has evolved a bit, but still basically the same idea: Terrains: 7x7km game map, Unity terrains sliced into...
thanks. I have tweaked the min/max Terrain Threshold Height, but it doesn't work as I'd expect -- see screenshot. The terrain is definitely more...
that would be terrific! The project is on 2019.4, so that's fine. Also, I upgraded to the latest beta, and really enjoying it now! Adjustable...
Well, we're talking in circles now -- I replied directly below that with "Thanks but the UV Tiling slider doesn't address the stretched textures...
Oh, sorry, i'm talking about the stretched UVs. Is there any way I can fix those? Oh, that's fantastic! That might solve everything for me. But...
Ah, sorry, that was for a different issue. What do you mean by "create your own road materials"? Like with special UVing to handle the...
Thanks but the UV Tiling slider doesn't address the stretched textures -- they're stretched at any slider setting, just thicker or thicker...
Thanks for the reply. I'm trying the I Connector and that looks promising. But I'm still having this problem with texture UVs at the intersection....
I'm wary of getting the beta much less the alpha since I'm having so much trouble getting the offical release to work for me. But I did purchase...
Wow, 3.3 looks great. So if I do cruder intersections now, will it be easy to convert them once 3.3 is further along?
Thanks, but not sure what to do. Are you saying I need to get the alpha in order to fix these intersections where the white lines don't connect?...
Thanks for the tips. I reimported the whole package and that eliminated the errors, so somehow I must have messed something up. So now it's...
Hi, I'm having trouble making a city grid of streets. I have an intersection prefab with sidewalks, so I place that, and can sometimes get the...
Hi, we've been using GPU Instancer for two years, works great. Haven't updated it since early 2019. But we just discovered that it somehow stopped...
Thanks for the quick help, I really appreciate it! Do you have any tips on how to find out more about those code-generated texture2Ds? We're...