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Hi Chuan, thanks for your fast reply!
I've made the report and attached the project along with reproduction step. Check out case 1285930.
Sorry for the necro-post, but I'm having the exact same problem and I think I have a good reason to use nested prefabs with tilemaps...
Is it possible to see how "lit" a pixel on the screen is?
If there is no light at all, decrease chance of enemies spotting you
Sorry to bump my own question but I just googled the question again and this is the top result.. Does anyone have a good solution?
Not really sure how to explain this one without using images. Basically, I'm taking a 512*512 image, splitting it into 256 tiles of size 32 and...
Thank you so much! Using a polygon collider solved it!
Having read quite a few of them, I am well aware that there are a lot of threads on this subject. However, none of them seem to help me.