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wrote a bit of code to ensure there's an gameobject with references to all the assets I've got cached, so they never expire
you have a point, though as far as the class holding all the cached references is concerned yes, they're being invalidated for no reason.
yep you'd hope it was clearly laid out what constitutes a "static" variable in this sense.
adhem shared a good example earlier but I wish it was...
forgot to add that I'm calling Resources.UnloadUnusedAssets a few hundred times in between levels, that's probably what's triggering it.
yeah I was thinking of something along those lines but was hoping people would be able to point out other ways of achieving this, thank you.
ahhh I see what you mean, looking at https://docs.unity3d.com/ScriptReference/Resources.UnloadUnusedAssets.html
"An asset is deemed to be unused...
I keep some very frequently used animation assets in the Resources folder. These are loaded at the beginning of the game using...
I've been meaning to ask this for months but never got round, sometimes I get "gaps" between tiles. it happens quite often when...
I'm using 2dtoolkit for a 2d sidescrolling game, will this also work?
(ie. will all the sprite animations be played back in the replay as...
didn't know about linked sprite collections, that's just the piece of the puzzle that I was missing.
How would you get this kind of lighting working on mobile?
ok, let's hope it remains financially viable for a looong time!
This is not a technical question, sorry.
Do you plan on supporting Unity 5, when it ships?
I'm asking because I don't really like the...
excellent, many thanks to all!
hey jotapeh, many thanks for your answer.
I'll try the approaches you mentioned, the first one seems particularly easy to implement.
I'm making a 2d platformer for iOS where the levels are totally seamless, so you can play the whole game from start to finish without...
ok, one more question, how would I know when the tileMap is built?
how would I hook my Preprocess method into this?
I'm building a custom character controller for 2dtk's tilemaps.
I ended up writing my own little collision system and simple physics.