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Two years have passed but the problem remained. I'm at a dead end, I do not know how to solve it too.
I am intrested too in source code or in an example of node script. Please;)
Then I have to wait when you come up with solution to this problem)
I try to solve problems with a focus elements, but at the moment there is no progress. Maybe you should use the GUI framework, for...
And please write an example of creating an instance of a node by clicking the button on the other node.:D
Can't get GUI.window to work:(
Yes I want a subwindow) I'll try to use GUI.window.
Found a bug:
If I create, for example, 2 custom node script with same path, I mean...
How can I create a "window" based on the node? Let me explain - if I click on the button located on the node and call my editor window, it...
I have a problem fith focus too. I have 2 nodes with int fields and after changing focus I can get this situation
I know how to call Editor window, but I want to call it from my custom node script (Assets/Plugins/Node_Editor/Nodes/CustomFolder/CustomNode.cs)....
I put a button on my custom node and I need to show new window when it is clicked. How could I do that? (I want to have a tile array in my node...
Assets/Editor/Node_Editor/NodeEditorWindow.cs(137,171): error CS0117: `NodeEditorFramework.NodeEditor' does not contain a definition...
Ok, I understand. I ve downloaded repositorry and get error - "Assets/Node_Editor/Framework/NodeInput.cs(7,34): error CS0246: The type or...
Awesome! I have to wait when You add more controls and I'll add the editor in my project (to adjust map generation)
Great! Seneral you need to add a link to repository to signature/recent post so that users do not have to look for a link across thread.
IcarusOtaku, each of your trees is a different mesh with billboard shader?
Cool project, I like it)))
Could someone implement more GUIExt controls like button, toggle?
I would do it myself but have not yet figured out the code.
If I want to use int field, toggle or some other field in my custom node should I use EditorGUILayout.IntField or I need to add new field to...
Seneral, I noticed that after creating the Input Node and entering Value wherever I clicked, the input field does not lose focus.
That's it! But how i pass tile number value for UV tile node for each tile of my map?