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Nvidia is already doing something about it... https://www.pcgamer.com/nvidia-cmp-mining-cards-rtx-3060-half-hash-rate/
Beautiful work!!! Thank you for sharing this!
If you are developing for 2019.4 you can use the combination of Steam VR and either Oculus integration or Unity legacy XR. I use these daily and...
Wow, that bad huh. You're right I haven't been paying attention. This makes our decision to move to HDRP now a little easier. Thanks.
It's been 6 months since this was asked and URP/HDRP should be more stable now. Can you please make our One Batch materials upgradable to URP/HDRP?
Ok. I'll try R.A.M., with HDRP and single pass instanced. Thanks.
Hi, the new XR documentation says Unity is dropping support for "single-pass" in favor of "single-pass instanced". I know this was asked 6 months...
"“Single pass” is no longer supported in 2020.1 as “single pass instanced” is most performant???" Just great. Half the assets I bought from the...
So I fixed this by deleting all the folders in the Library folder. This may sound easy but it took several hours, essentially re-importing...
Every time. Like clockwork. Task manager shows no activity other than unity taking 17% cpu and not responding.
After upgrading to 2019.4.0, the editor takes 5+ minutes to open (previously < 1 minute on 2019.3.9) with no log output for at least 3-4 minutes....
A possible fix is a flag "Don't cull any lights". I can do my own light culling. The details are: 1) Legacy render pipeline 2) Mixed point lights...
I too got frustrated by this long standing bug in occlusion culling and mixed point lights. Fortunately, in my case, we didn't absolutely need...
Does FINAL IK have an animated locomotion example? Or is it up to us to add the leg animations? Thanks.
@sanketprabhu I'm using Unity Plus, not Pro. I can't find SpriteMeshPostProcessor.cs. Is it only in Pro version? Edit: nevermind. This looks like...
@JoeStrout hit the nail on its head. The thing that software engineers will battle the most is complexity. After 30k lines of code, how are you...
Hi @Partel-Lang. What's the best way to "lock" the hips under the VR cam so the hips don't trail behind the camera. See pic or video. Thanks......
Just for closure, I encountered a similar crash w/ particles using 2019.3.9f1. This is what customer QA said: "Thank you for reporting this issue....
I see them now for the first time after 3-4 days.
Hi @Partel-Lang . Using VRIK, if I set locomotion to zero, I understand the legs float freely depending on velocity. If I set locomotion to 1, the...