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RTP output node doesn't work, terrain always has rtp 1layer texture and can't be textured using nodes. There is no mistake. RTP is marked as...
@BHS Hi, do you know maybe why, depending on the selected resolution, I have such an effect as a result? Unity 2018.2 Unistorm 3.0 Thanks
@Amplify_Ricardo Yes, exactly, but this work only on Forward Rendering Path, it is possible to make this for deferred?
Hello Does anyone know how to make a shader like "StencilExample" where the "window" object will be a mask behind which you will not see the wall?...
After importing to an empty project I have this error: Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft...
Is this plugin still supported?
Hi 1. Is it possible to use other objects than capsules to modify hmap? 2. Is it possible to use 2 different objects at the same time, where 1...
Resolution tab, pfff... thanks :)
Hey why when i export from WM raw file as .r16 and i set to resolution of 2k, TC make it 512?
It's great that the package is backed up again. This is my number one. It has a big advantage over GAIA and does not generate compatibility...
Hi, i am not sure if ask here or on naturemanufacture forum, but i have problem with some vegetation. Some trees, I think that those that are...
Hi, unfortunately i cant:/ i will try recreate this error on free time on other project:) i have question :) Maybe you will have idea or will...
OK, problem solved... I dont know where was problem, but solution was simple. I take childs from Road Network, deleted road network, add new and...
"Can you give the exact setup of this situation?" I dont know what you mean 'setup', i have actualy created a lot of roads and side objeckts...
New path
12 errors, it can be more if i will select and move other markers
Hi, i got an errors, when grab any marker and move in any direction, all connected roads stop doing repaint. When i create a new...
Why cubes? its simpler, more flexibility and more optimized when your AI travel from cube to cube, without creatings arrays, curves, navmesh...
In Side Object Type>Mesh Object, there is only "End Connection Object". I know there it is in: "Shape object" or " Procedular Mesh object" but no...
Hi, Cube are props side mesh objects, torqoise is a source object and red is a End Connection Object. For now red cube is a last object in...