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You can burstcompile any functions which are using C# features supported by Burst. However, please keep in mind that bursting greatly improves...
@JuliusM could you help?
Looking into the first file - yes it has physics present in the callstack. Could be a bug in Physics or something incorrect in the scripts, hard...
Can you please try latest verified Burst version (1.4.4)?
I don't know anything about your case, but if you look at the logs pasted by the OP - there's a clear .cpp file in the command line. If you look...
@cdr9042 correct. The larger the methods in C#, the larger C++ methods are generated by IL2CPP, the more chances are that the compiler might...
Sorry cannot see any obvious reason for the crash in the logcat. Please wait for the bug report to be processed.
@optimise if you make a development build, the logcat will contain symbol information about the crash. It will be much easier to diagnose the error.
I see `-d` option already passed to adb install command line in the code. Are you still experiencing the issue?
@optimise the original issue of this thread is an Android crash because of alignment in Burst. Your first snippet has some compiler errors on C#...
Arm Thumb is not an extension to the Armv7 instruction set. It's a mode when some instructions are coded using 1 byte in binary instead of 2,...
@XazeRekt I think your solution will return back to fullscreen on pause/resume (home and back to the app) and is not applied to the splash screen....
Please make sure you're using latest Unity version in your major version stream too. IIRC there were some related fixes. I'm quite sure IL2CPP...
Actually, the 1.4.3 release was promoted today, so should be available right away!
2017.4 is no longer supported, so it doesn't get any new features or fixes. Please consider upgrading to a supported Unity version.
The fix will be available in Burst 1.4.3, which should be published in the upcoming days.
Could you try disabling engine code stripping in Player settings -> Other?
Current released Burst version is 1.4.1 - you may want to check it out.
Thank you. It looks like the same issue as mentioned here...
The bug was reproduced by the QA, but appears it got stuck somewhere on the way to our grabbag - will look into it soon!