A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
There is no tutorial for the MapMagic2 MicroSplat node yet, I've been waiting for it for a long time. The way you describe it is also the way I...
Yes, It is immediately shown in the Package Manager as "Not Installed" after delete and can then be re-downloaded. The PackageManager only keeps...
@Wright I noticed with MicroSplat so some more errors. A: When I select the setup " Apply Type: Texture InShader->UseCustomSplatmaps: True " it...
Simple forms (like gradient, pyramid and cone) but also locks are not scaled in their position when the tile size changes. This is problematic...
yeah... Would be just really cool if there would be a documentation...:rolleyes:...
Thanks I will try that with the Complete Package, if I run into the problem again. How you can reproduce it I don't know, it was as said an fresh...
@thevisad I just downloaded it today a few hours ago, so my problems already include the updated patch version. Would be good if they are fixed....
@thevisad As I mentioned in my first post, yes. I have now upgraded to Unity 2020.2.6f1, there the patch seems to solve these problems. I can...
Lol, there are also plenty of errors without Vegetation Studio Pro. When running the playmode, the error appears immediately: Exception: Empty...
The new MapMagic version causes problems as soon as Vegetation Studio Pro is added. As soon as Vegetation Studio Pro is added, the error occurs:...
Looks pretty promising, is it somehow possible to make the whole thing compatible with the Curved World shader?
Okay I tested it. you are right with your assumption, the error also occurs with MicroSplat without MapMagic when the terrain is instantiated. I...
[MEDIA] Nice try to kill me by epeleptic seizures lol.... MicroSplat works beautifully on normal Unity terrain. Error only occurs ( as always so...
Would be a great thing if we could build on ARM, from me there is clearly a +1 for the idea
Is there any way to prohibit the FloatingTransform component from overwriting the Y axis? the floating system is really helpful and simple for...
As already mentioned in my Assetstore Review, the support is outstanding! Thanks a million for the superfast fix!:)
Small bug: The hole shader for cutting out a water area (e.g. in a boat) is not used by the Curved World integration. If the world is then curved,...
Is it possible to turn off the Curved World view for a certain camera, so that I can render the world to a render texture without any deformation?...
Is there a way to add variation to the sideobjects? i create a fence as an EasyRoad object. But the simple tiling of the mesh is very monotonous (...
Oh damn, I had tomatoes on my eyes. Yes that was the problem, now everything seems to work. Thanks for your super fast support!